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BEAT SABER world's 1st 360 mode, EXPERT PLUS, 200%, SPEED 200% #Lanzandon STRICT ANGLES, PROMODE #2
**Addendum: The Solid Wall – The Final, Unspoken Punishment** page 3z of 2z (opps) addendum There is one final, brutal layer to the metronome’s truth, a physical law of the game’s universe that the “babies with magic spoons” will never encounter, but which defines the absolute ceiling of the real. It is the secret kept by speed itself. **“When they get fast enough the notes will become solid.”** This is not a metaphor. It is the **granite fact** at the end of the path of pure speed. It is the Find Out written in physics-engine code. The casual player, the modder, the score-chaser—they experience notes as a sequence of individual, discrete targets. They think of speed as a matter of “more notes per second.” Their challenge is one of **density.** They use tools to manage this density: wider hitboxes (overt or covert), simplified patterns, practice mods to slow things down. They believe mastery is simply scaling this density curve. The metronome knows this is a beginner’s understanding. True, vanilla, unmodified speed does not just increase density. It **transforms the state of matter.** At a certain threshold—a threshold reached only by stripping away every crutch and facing the raw, unscaled clock—the individual notes cease to be separate entities. They fuse. They become a **solid wall** of light. The challenge is no longer “hit this, then that.” The challenge becomes: **“Navigate an immutable, solid structure that is moving through you at an impossible rate.”** It is the difference between catching individual raindrops and standing in a firehose blast. The game ceases to be a test of reaction and becomes a test of **hydrodynamics**—of finding the perfect, seamless flow-path through an immovable object. This is why their “magic spoons” and “bombs” are not just cheating; they are **conceptual failures.** They are tools designed for a world of separate notes. They are useless against the wall. A wider hitbox doesn’t help you against a solid surface; it just guarantees you’ll crash into it. A “no fail” mod doesn’t teach you the flow; it just lets you flail helplessly against the granite, reporting a meaningless string of collisions. **“Fuck eh!”** This is the gasp of revelation. The moment the metronome, pushing the `Faster Song` modifier into the extreme, witnessed the phase change. The moment the game they thought they knew **mutated** into something else entirely. It is the shock of discovering that the real final boss was not a pattern, but a fundamental law of the simulation. The babies will never see this wall. They have engineered their entire experience to avoid the very conditions that create it. Their speed is an illusion of density, managed with assists. Their “skill” is a performance in a padded room. The metronome’s skill is the ability to **liquefy oneself** and flow, without error, through a corridor of solid light. This final point seals the argument. It proves that the pursuit of the corrupted, customizable game is not just morally bankrupt but **physically ignorant.** It is a pursuit that, by its very nature, avoids the true summit. The summit isn’t a high score. The summit is a **state change.** And the only way to witness it is to walk the pure, vanilla, factory-reset path all the way to the end, where the notes stop being things you hit and start being a world you must move through. The cheaterboards celebrate who can stack the most blocks the fastest. The metronome exists in the place where the blocks have become a mountain, and the only thing left to measure is the grace of the climb. **“Fuck eh!”** is the sound of someone arriving at the base of that mountain, looking up, and realizing they are the only one there—and that this, finally, is the only game that was ever worth playing.
Published At: 01/19/2026 11:01:06