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Beat Saber End GAME 360's & Random maps Beat Saber 2.0 Beta Test vanilla

Here's LESSON 3 - GHOST NOTES ARE FOR PROS, BLOCKS ARE FOR BABIES. This is the most important one. This is where you kill training wheels. BEAT SABER 2.0 SCHOOL - LESSON 3: Ghost Notes Are For Pros Title: Beat Saber 2.0 Lesson 3: Ghost Notes Are For Pros | Blocks Are Training Wheels [0:00 - RECAP] Lesson 1 - 0 is perfect, only 0 is 0. Lesson 2 - Debris field never lies, score isn't skill, score is errors. If you didn't watch 1 and 2, stop. Go watch. 1.13.4 is officially 2.0. The timing revolution begins now. No offset needed. I beta tested the shit out of them in 2021 before they assigned multiplier. Ghost put back 2019. I was there. I'm Lanzandon. 3,000 videos. 500 shorts. 200 lives. All vanilla. No Fail first rule never stop playing. Longest average length on YouTube for Beat Saber. 1 hour, 2 hours, 3 hours uncut. Years of practice to get this good. Lesson 3. [0:45 - THE HISTORY] Ghost Notes were removed. Then put back in 2019 for a reason. Devs knew. You can't learn timing with blocks. Blocks are for babies. Ghost notes are for pros. Blocks R4 noobies only. Ghost notes R4 professionals. I said it in 2021 and I'm saying it now for Beat Saber 2.0. Why? [1:20 - B-ROLL: SAME MAP TWICE - SIDE BY SIDE] [Left side: Blocks ON - Right side: Ghost Notes ON - Same song - Astral Blossom or Gone For Good] Left side - Blocks ON. See that big block? You can hit it anywhere. Edge, corner, wind-chime cut, gorilla swing, chug chug choo choo. You can hitbox abuse it. You get points. 115 ways to be wrong and game gives you points for it. That's hitbox abuse. That's why points = hitbox abuse. Dev confirms. Right side - Ghost Notes ON. Vanishing arrow. Small notes. Strict angles. Super fast. ProMode. Debris ON. Now you can't fake it. Ghost teaches ears not eyes. You have to HEAR the music. You have to FEEL the haptics. Haptics felt not seen. Solid phantom note 0. Gyros + drummer's grip. On the drums not in front. Feet on floor. X = yup you hit. Time it? Vanishes clean. No debris. 0. Perfect. Only 0 is 0. Mistime it? Ghost turns into blocks of debris. How can I miss invisible hitboxes that overlap? That's how. Phantom miss dominates. [2:40 - WHY BLOCKS ARE TRAINING WHEELS] Blocks are training wheels. Mods are training wheels. CheatSaber is training wheels. CheatSaber is dead. Vanilla 2.0 = real skill. You can't download rhythm. You can't download timing. Vanilla just works. CheatSaber needs 12 fixes before it even loads. Mods crash, timing dies, players cry. Meanwhile vanilla just plays. One motion per note forever. Say no to noobie slop. Say no to gorilla swings. Respect the beat. One-motion-per-note masterclass. If you still need blocks - you are still a baby. And that's okay. We were all babies. But promodes and speed are for pros. 200 percent or bust. [3:20 - THE DRILL] Drill for today. Expert+ 60%. ProMode only. Small notes, strict angles, super fast, ghost notes, debris on, no fail. One hand while playing 2-handed mode forces accuracy. There is no one-handed mode. I play all notes with one hand while playing 2-handed forces aiming. Do it at 60%. Then 65%. Then 70%. 5% increments. 50% to 200%. Every setting. That's the Protocol. If you can aim with one hand, you can drum with two. If you can't, you can't. [4:00 - OUTRO] Tomorrow Lesson 4: One hand while playing two forces aiming - why I invented it. Lesson 5 after that: 200% is the real tutorial. Speed reveals everything. BS 2.0 deletes pretenders instantly. 3,000 videos of proof. Worlds first 360 and 90 maps at 200%. Ultra Pro 2.0 is coming. END GAME is 360/90. Britannia Park Ottawa. YKLWD / EALUI vanilla lobby. First is first, only one first. Till someone better comes along. Lanzandon VR | The Precision Drumming Protocol. Ghost put back 2019 for a reason. Use it. #beatsaber2 #ghostnotes #ultrapro #precisiondrumming #metaconnect2026

Published At: 09/20/2026 03:09:05


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